
Yes, there are plenty of comics that do this already and manage to be more than power fantasies, but the secret to Kid Cosmic is that it does things like a fantastic "For the Man Who Has Everything" homage or a fight against a Thanos-looking alien who is just a massive nerd, while still being aimed at kids who probably don't know about Superdickery. but they're really bad at it," as Kid Cosmic presented a story that still had all the thrills and bonkers surprises of Silver Age comics, with fights against aliens, lots of great powers, and ridiculous villains, while grounding those fantastical stories in flawed people that are allowed to learn and improve over time.

The poster for the first season, after all, read "They're the good guys. One of the best things about this show is how, from day one, it didn't allow itself to just be a power fantasy. Make no mistake, this season gets emotional, like ripping your heart out and dancing on its ashes emotional – like Tony Stark's final "I love you 3000" emotional – but it never feels cheap or engineered because we've seen these characters grow and change throughout the episodes. This season puts the focus on Pappa G and on the sacrifices a hero makes in the service of others. Of course, all good things must come to an end, and when the big power fantasy meets reality, the show does a big-scale superhero battle on the scale of Infinity War or Endgame.Įach season of Kid Cosmic follows Kid as he learns a different aspect of what makes someone a hero the first, for example, was about how a hero helps others, and the second was about accepting help and caring about others. The new gig comes with a massive HQ tower like The Avengers, a Knight Rider-esque talking car, and even some shiny suits that control a giant mech like Battle of the Planets. We start Season 3 right where we left off, with Kid and the rest of the gang being proclaimed The Global Heroes by a secret organization called the Planet Protection Group (or PPG, in one of many references to McCracken's most famous work, The Powerpuff Girls). Of course, giving a precocious, rebellious tween a bunch of superpowers isn't always the best idea, and Kid discovers being a hero is easier said than done, all while a planet killer starts moving towards Earth. Only when the dead-certain final battle arrives, there is a sense of the trilogy regaining whatever it lost from Part II onwards.Inspired by Silver Age comics but with the aesthetic of a Dennis the Menace comic strip, Kid Cosmic follows a kid named, well, Kid, who finds a set of powerful stones from outer space and decides to play superhero.

Even worse, though, is the over-the-top behavior of the villains: Griffith does nothing but stare manically, shout and laugh, while Kove, who was funny in the first installment of the series, transforms Kreese into a grotesque parody of his earlier work. As a matter of fact, the more explicit violence suffocates the franchise's trademark comedy bits, leaving a few underwhelming Daniel/Miyagi moments with the duty of lightening the tone.
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Love, vengeance, honor, blood and gratuitous butt-kicking are all thrown in the mix, though hardly any of them work to full effect. Getting them to fight back, however, will prove harder than usual, as Miyagi is more interested in opening a bonsai shop and Daniel refuses to act violently since he is - what a surprise, this - in love. Miyagi (Pat Morita) suffer like never before. Broke and lonely, Kreese decides to ask an old army buddy, Terry Silver (Thomas Ian Griffith), to help carry out a diabolical plan that will make Daniel and Mr.

The "driving force" (assuming there is one) of the screenplay (if you can call it that) is John Kreese (Martin Kove), the sadistic karate teacher whose students got their asses kicked by Daniel Larusso (Macchio). Whereas the first film dealt with a recycled subject (young boy gets revenge on those who humiliated him) from a new angle, Part III resurrects the revenge theme with all its clichés. Sadly, Ralph Macchio never realized this, and so here we are: The Karate Kid, Part III. He has a point: some films, like Star Wars or Indiana Jones (even Rocky or Rambo, to a reasonable extent), can and in fact deserve to have follow-ups, because the people who made them genuinely think there is more to tell about those characters (Rocky V is too much, though) others, like Top Gun or The Karate Kid, are crippled from the beginning by the fact that they are indelibly connected to the decade that spawned them, and also suffer from having fairly basic scripts and characters that wouldn't really benefit from any continuation of the story. Rumor has it Tom Cruise was offered the chance to reprise his signature '80s role in two (!) Top Gun sequels, but refused because he didn't want to do the same thing over and over.
